Raybeem VR (2017+)

VR music visualizer created by Me

  • Project: Raybeem - Live in Your Music (2017 - present)
  • Role: Creator, Unity Engineer, 3D Artist, Tech Art, UI, Designer
  • Developed by: Sokay
  • Platform: PC (Steam), VR (Oculus Rift, HTC Vive)

I designed and developed this VR music visualizer inspired by rave culture. So far it features 4 different themes that react to music in different ways. Import your own tunes, play the embedded soundtrack or set it to "react" to audio you play through your computer.

  • Available now on Steam. Supports both Oculus Rift & HTC Vive VR headsets.
  • Solo project - I coded, created the artwork and designed the interface.
  • Developed with Unity 5 for Windows. Mobile VR version in the works.
  • Attractmode camera system that displays the scene from interesting angles while VR isn't active.
  • Exhibiting regularly in Los Angeles since July 2017.




Live Events


This photo's from Raybeem on the dance floor of a 2-night trance event at Garage Gallery in Downtown LA.

Users automatically engage with Raybeem in a live party setting.

We exhibited Raybeem at VRLA 2018 at the Los Angeles Convention Center.

A wide variety of users got to experience Raybeem, from young'ns to adults.


This is the "Highway" theme. Pass through a randomized city layout as the city lights flash to the beat.

In the "Fire-Dancer" theme, spin flaming nunchuks around in the middle of a dark desert. Inspired by a desert rave I went to a while back.

In the "Blue" theme, toggle between 8 color palettes on the fly. Engage with particles that are being shaped by the audio around you.

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