Oculus VR (2014)
VR Interface Prototyping
- Project: Oculus VR prototypes (2014-2015)
- Role: VR Prototyper, Unity Engineer
- Engine: Unity
- Developed by: Oculus
- Platform: VR (Oculus)
Worked within the Xperience Design Group creating functional VR prototypes for first-party software within Unity. A stage between design and production, my prototypes were used to validate and rapidly iterate on user interaction design patterns.
I worked on Oculus Home leading up to the release of the Gear VR, and created prototypes for Oculus Cinema, Arcade, and Social.- Developed Unity tools to speed up development.