Oculus VR (2014)
VR Interface Prototyping
- Project: Oculus VR prototypes (2014-2015)
- Role: VR Prototyper, Unity Engineer
- Engine: Unity
- Developed by: Oculus
- Platform: VR (Oculus)
Worked within the Xperience Design Group creating functional VR prototypes for first-party software within Unity. A stage between design and production, my prototypes were used to validate and rapidly iterate on user interaction design patterns.I worked on Oculus Home leading up to the release of the Gear VR, and created prototypes for Oculus Cinema, Arcade, and Social.
- Developed Unity tools to speed up development.