Oculus VR (2014)

VR Interface Prototyping

  • Project: Oculus VR prototypes (2014-2015)
  • Role: VR Prototyper, Unity Engineer
  • Engine: Unity
  • Developed by: Oculus
  • Platform: VR (Oculus)

Worked within the Xperience Design Group creating functional VR prototypes for first-party software within Unity. A stage between design and production, my prototypes were used to validate and rapidly iterate on user interaction design patterns.

I worked on Oculus Home leading up to the release of the Gear VR, and created prototypes for Oculus Cinema, Arcade, and Social.
  • Developed Unity tools to speed up development.

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