A teaser site launched during Comic Con to give Soul Calibur fans a taste of what's coming in the next game when it releases in 2012.
- Developed in Flash with ActionScript3, the site pulls in an AES encrypted XML file from a PHP script to help obfuscate time-locked
character profiles which were timed to be released at key points during Comic Con. - Site designed by David Weir and co-developed with Pep Rufian.
For the majority of my time at Mattel, I acted as lead front-end development for Hotwheels.com, a leading kids site with over 10 million monthly visits. Responsibilities included weekly updates to the site tied with our marketing departments scheduling of campaigns and toy releases.
- Developed several revisions of the site, including an upgrade to Actonscript 3 from AS2.
- In Fall of 2008, planned and implemented a site-wide points system that awarded points to user profiles for visiting pages. This involved making web-service calls to a system designed by our backend developer Matt Hyatt.
- Sent out a monthly newsletter to over a million site users.
- 2008 site revision designed by Nhut Pham, with art direction of Lesley Ferguson.
This Agency site had the concept of rifling through the desk of the agency. Displayed through photos and short video clips, interacting with different objects would display the user information about the agency and their work.
- Developed in Flash with AS1/AS2, the site loaded in modular components that were developed independently from one another.
- Created the site framework which loaded in other components. Also created the interactive Zen Garden, the rolodex, and typewriter/application, phone and locked drawer segments as well.
- The site had the feature to load in a separate set of assets during the day and during the night.
This advertisement displayed on the frontpage of Youtube for a day, for Canadian visitors.
- Developed in Flash, making use of YouTube/DoubleClick integration and APIs.
Created a set of banners in various sizes for the Guitar Hero media campaign.
- It was a challenge animating fire within the limited file size requirements.
- Developed in Flash, making use of DoubleClick's ad system.
