Games. Games are my passion.
 
Kingdom Hearts: Gummiship Studio (2011)

Destroy matching blocks and try not to have any left over in this competitive puzzle game.

  • Game programming.
  • Based on the Japanese mobile phone game, I replicated gameplay in the context of a social game.
  • Created for promotion of 'Kingdom Hearts Re:Coded' on Nintendo DS for Square-Enix.
  • Post high scores to the leaderboard through Facebook.
 
Narnia: Reepicheep's Sword Training (2010)

You are Reepicheep! And You are training to save the day.

  • Game design and programming.
  • Created for promotion of the movie 'Narnia: Voyage of the Dawn Treader' for 20th Century Fox.
 
Iron Man: Assault on A.I.M. (2010)

Destroy anything that moves in this game.

  • Programming.
  • 4 stages of intense shooting gallery action with a challenging final boss.
  • Created for the promotion of the movie 'Iron Man 2' for Marvel.
 
Clorox: Disinfector Protector (2010)

A game created to promote Clorox's new products.

  • Programming.
  • Mouse gesture controls.
 
Goldeneye: Satellite Mission (2010)

Pretend to be James Bond and deactive the satellite in this mission with 4 mini-games and simulated multiplayer.

  • Programming.
  • A mission to unlock an achivement within the Goldeneye website.
  • To play, find the satellite and activate the mission with the icon nearby.
 
Cats & Dogs 2: Laserbase Break (2010)

Dodge lasers as you sneak into a base.

  • Programming.
  • Created for the promotion of the movie 'Cats & Dogs 2' for Warner Bros.
 
Dogz Trickz (2009)

It's a dog show, and it's your job to perform dog tricks. What would you do for a dog biscuit?

  • Programming.
  • Mouse gesture controls.
  • Created for promotion of Ubisoft's Dogz games and their virtual world, Ubiland.
 
SharkBite Bay Adventure (2009)
@Mattel

Sharks eat anything. You know this, they taught you in school. This particular shark has a taste for Hot Wheels.

  • Game design, programming, music.
  • 3 stages of open-world exploration and a final boss battle.
  • Hotwheels.com advergame, for the promotion of a toy its based on.
 
SAMMY SAMURAI: RUNNER (2008)

Fight your way through a swarm of enemies on your way to the Hidden Village.

  • Design, all artwork, programming (Actionscript 3.0).
  • Scrolling engine with 9-layers of parallax.
  • Integrated with MochiAds and Mochi High Scores system.
  • A Sokay Game.
 
Thugjacker Half (2004)

After being abducted by crooked code-enforcement officers, Deebone must fight his way back to the hood.

  • Game design, programming, background artwork, music.
  • 2 stages of beat 'em up action with 6 enemies and 2 bosses.
  • Inspired by classics like 'Streets of Rage' and 'Final Fight.'
  • A Newgrounds.com hit, making frontpage and racking up over 750,000 views since then.
 
L.U.V. Tank (2007)

In a world full of hate and anger, LUV is stronger than any bullet.

  • Direction, game design, environmental artwork, and programming.
  • 8-bit NES inspired pixel art.
  • A Sokay game.
 
Petz Naptime Nursery (2009)

Match the cute pets to clear stages. The challenge increase with each stage.

  • Programming.
  • Created for promotion of Ubisoft's Petz games and their virtual world, Ubiland.
 
Shimmy Bop Pets (2008)
@Mattel

Join the dance party! Help these rockin' mamas find their lost baby pets.

  • Game design and programming (Actionscript 3.0).
  • Game for premium members of the Barbie Girls MMO world ( http://www.barbiegirls.com ).
  • Reimagining of the classic game Snake.
  • 4 stages and a bonus stage.
 
The Simpsons Movie - Gone Fishin' (2007)
@65Media

A fishing game for The Simpsons Movie website.

  • Programming and additional animation.
 
Little Loki Escapes from Hell (2006)

Escape from hell in this fast-paced platformer.

  • Game design and programming.
  • 18 stages of platforming action.
  • Programmed a level editor to create stages in a custom format.
 
Escape from Scientology - Part 1 (2006)

The 1st in a 3-part series of Zelda style adventure games.

  • Programming.
  • 16-bit style pixel art by the fine art team at Liquid Generation.
 
Escape from Scientology - Part 2 (2006)

The 2nd in a 3-part series of Zelda style adventure games.

  • Programming.
  • 16-bit style pixel art by the fine art team at Liquid Generation.
 
Escape from Scientology - Part 3 (2006)

The 3rd in a 3-part series of Zelda style adventure games.

  • Programming.
  • 16-bit style pixel art by the fine art team at Liquid Generation.
 
Roshambo Deez Nuts (2005)

Originally a promotional game for the Jackass 2 movie.

  • Programming.
 
The Pottymouth Ninja - Enter the Pirate (2007)

An action-based puzzle game inspired by 'The Adventures of Lolo' on NES.

  • Game design and programming.
  • Created a level editor to create stages.
  • Usd an open-source A* pathfinding engine to navigate enemies through stages.
 
Unicorns & Hand Grenades (2006)

3 stages of blowing up unicorns with hand grenades. Good stuff.

  • Programming.