Destroy matching blocks and try not to have any left over in this competitive puzzle game.
- Game programming.
- Based on the Japanese mobile phone game, I replicated gameplay in the context of a social game.
- Created for promotion of 'Kingdom Hearts Re:Coded' on Nintendo DS for Square-Enix.
- Post high scores to the leaderboard through Facebook.
You are Reepicheep! And You are training to save the day.
- Game design and programming.
- Created for promotion of the movie 'Narnia: Voyage of the Dawn Treader' for 20th Century Fox.
Destroy anything that moves in this game.
- Programming.
- 4 stages of intense shooting gallery action with a challenging final boss.
- Created for the promotion of the movie 'Iron Man 2' for Marvel.
A game created to promote Clorox's new products.
- Programming.
- Mouse gesture controls.
Pretend to be James Bond and deactive the satellite in this mission with 4 mini-games and simulated multiplayer.
- Programming.
- A mission to unlock an achivement within the Goldeneye website.
- To play, find the satellite and activate the mission with the icon nearby.
Dodge lasers as you sneak into a base.
- Programming.
- Created for the promotion of the movie 'Cats & Dogs 2' for Warner Bros.
It's a dog show, and it's your job to perform dog tricks. What would you do for a dog biscuit?
- Programming.
- Mouse gesture controls.
- Created for promotion of Ubisoft's Dogz games and their virtual world, Ubiland.
Sharks eat anything. You know this, they taught you in school. This particular shark has a taste for Hot Wheels.
- Game design, programming, music.
- 3 stages of open-world exploration and a final boss battle.
- Hotwheels.com advergame, for the promotion of a toy its based on.
Fight your way through a swarm of enemies on your way to the Hidden Village.
- Design, all artwork, programming (Actionscript 3.0).
- Scrolling engine with 9-layers of parallax.
- Integrated with MochiAds and Mochi High Scores system.
- A Sokay Game.
After being abducted by crooked code-enforcement officers, Deebone must fight his way back to the hood.
- Game design, programming, background artwork, music.
- 2 stages of beat 'em up action with 6 enemies and 2 bosses.
- Inspired by classics like 'Streets of Rage' and 'Final Fight.'
- A Newgrounds.com hit, making frontpage and racking up over 750,000 views since then.
In a world full of hate and anger, LUV is stronger than any bullet.
- Direction, game design, environmental artwork, and programming.
- 8-bit NES inspired pixel art.
- A Sokay game.
Match the cute pets to clear stages. The challenge increase with each stage.
- Programming.
- Created for promotion of Ubisoft's Petz games and their virtual world, Ubiland.
Join the dance party! Help these rockin' mamas find their lost baby pets.
- Game design and programming (Actionscript 3.0).
- Game for premium members of the Barbie Girls MMO world ( http://www.barbiegirls.com ).
- Reimagining of the classic game Snake.
- 4 stages and a bonus stage.
A fishing game for The Simpsons Movie website.
- Programming and additional animation.
Escape from hell in this fast-paced platformer.
- Game design and programming.
- 18 stages of platforming action.
- Programmed a level editor to create stages in a custom format.
The 1st in a 3-part series of Zelda style adventure games.
- Programming.
- 16-bit style pixel art by the fine art team at Liquid Generation.
The 2nd in a 3-part series of Zelda style adventure games.
- Programming.
- 16-bit style pixel art by the fine art team at Liquid Generation.
The 3rd in a 3-part series of Zelda style adventure games.
- Programming.
- 16-bit style pixel art by the fine art team at Liquid Generation.
Originally a promotional game for the Jackass 2 movie.
- Programming.
An action-based puzzle game inspired by 'The Adventures of Lolo' on NES.
- Game design and programming.
- Created a level editor to create stages.
- Usd an open-source A* pathfinding engine to navigate enemies through stages.
3 stages of blowing up unicorns with hand grenades. Good stuff.
- Programming.
